SPELLBOOK -- ANGEL

 


ENOCHIAN MAGIC 

The word Enochian refers to the language and culture of the Celestials. Enochian Magic itself was once ceremonial, a means for ancient peoples to commune with the Celestials and venerate God. Since the Apocalypse it has evolved. The ancient spells harmonize in union with recently developed spells, a balance of old and new. 


Lightning Strike

Caster conjures a bolt of lightning at target. Injury 10

School: Angel

SLP Cost: 5

Duration instant


Ice Blast

A storm is summoned that blows the target and their comrades back by 15 ft with shards of ice.

School: Angel

Injury 4

Duration instant 


Cave Light

Caster conjures a small light which they softly throw upward that produces enough light to fill an enclosed area for up to 60 ft. 

School: Angel

SLP Cost: 2

Duration one hour


Bless

Caster touches up to three comrades to give them +2 Injury bonuses for one battle.  

School: Angel

SLP Cost: 10 

Duration one battle


Righteous Aim

Caster touches one comrade to increase their Attack Roll +5.

School: Angel

SLP Cost: 10

Duration instant


Heal All

Caster can cast a blue light that sweeps over everyone within a 30 ft radius and heals all Injuries and restores full CP.

School: Angel

SLP Cost: 10

Duration instant


Light As A Feather

If a caster or one comrade is falling they may cast this spell that will cause them to temporarily become as light as a feather. They will land safely and suffer no Injury. Spell will dissipate when fall has ended.  

School: Angel

SLP Cost: 2

Duration until safe


Sights

This spell equips a vehicle with any sighting or targeting system with which the caster is familiar. The system will be placed in such a way that a person riding in the vehicle (or a specific person riding in the vehicle) can operate it from where they sit. If this person is also the driver or pilot, the controls will be placed so that they can simultaneously fire their weapons and maneuver. If weapons are already installed on the vehicle, this sighting system will be linked to some or all of them, as the caster desires. 

School: Angel

SLP Cost: 5

Duration: 1 hour.


Upgrade Performance 

This spell temporarily makes a machine more powerful or more effective than it normally would be, up to the limits of existing technology. Note that this spell doesn't allow the limits of normal technology to be exceeded, it only allows the caster to get more out of the existing equipment.

School: Angel

SLP Cost: 6

Duration: 15 minutes


Virtual Machine 

Creates a fully charged machine of the caster's choice from nothing. It works normally for the duration of the spell (even in the absence of a suitable power source) and then vanishes.

School: Angel

Duration: 1 minute


Plastic Body

When this spell is cast, the subject's body turns to living plastic. For the duration of the spell, the recipient takes half Injury from attacks.

School: Angel

SLP Cost: 15

Duration: 1 minute.


Euphoria 

An opponent will be incapacitated as they relive the happiest moment of their lives for the duration of this spell.

School: Angel

SLP Cost: 30

Duration 10 mins


Wrath of God

This spell is a thermonuclear explosion. It is massive and deadly and will kill the caster. The damage will be more than any character can survive, and the structural damage and social devastation are beyond the scope of game mechanics. Anyone within the blast radius of 10 miles (16 km) is instantly killed. Those within 100 miles (160 km) will die a slow death from radiation poisoning. 

School: Angel

SLP Cost: 300

Duration: instant devastation!


Power Up (Celestials only)

All Injuries are doubled per the caster’s level. Ex: at level 3 a single point of Injury will count as 6 points.   

School: Angels & Demons

SLP Cost: 10

Duration: 1 battle 


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