SPELLBOOK -- ANGEL
ENOCHIAN MAGIC
The word Enochian refers to the language and culture of the Celestials. Enochian Magic itself was once ceremonial, a means for ancient peoples to commune with the Celestials and venerate God. Since the Apocalypse it has evolved. The ancient spells harmonize in union with recently developed spells, a balance of old and new.
Lightning Strike
Caster conjures a bolt of lightning at target. Injury 10
School: Angel
SLP Cost: 5
Duration instant
Ice Blast
A storm is summoned that blows the target and their comrades back by 15 ft with shards of ice.
School: Angel
Injury 4
Duration instant
Cave Light
Caster conjures a small light which they softly throw upward that produces enough light to fill an enclosed area for up to 60 ft.
School: Angel
SLP Cost: 2
Duration one hour
Bless
Caster touches up to three comrades to give them +2 Injury bonuses for one battle.
School: Angel
SLP Cost: 10
Duration one battle
Righteous Aim
Caster touches one comrade to increase their Attack Roll +5.
School: Angel
SLP Cost: 10
Duration instant
Heal All
Caster can cast a blue light that sweeps over everyone within a 30 ft radius and heals all Injuries and restores full CP.
School: Angel
SLP Cost: 10
Duration instant
Light As A Feather
If a caster or one comrade is falling they may cast this spell that will cause them to temporarily become as light as a feather. They will land safely and suffer no Injury. Spell will dissipate when fall has ended.
School: Angel
SLP Cost: 2
Duration until safe
Sights
This spell equips a vehicle with any sighting or targeting system with which the caster is familiar. The system will be placed in such a way that a person riding in the vehicle (or a specific person riding in the vehicle) can operate it from where they sit. If this person is also the driver or pilot, the controls will be placed so that they can simultaneously fire their weapons and maneuver. If weapons are already installed on the vehicle, this sighting system will be linked to some or all of them, as the caster desires.
School: Angel
SLP Cost: 5
Duration: 1 hour.
Upgrade Performance
This spell temporarily makes a machine more powerful or more effective than it normally would be, up to the limits of existing technology. Note that this spell doesn't allow the limits of normal technology to be exceeded, it only allows the caster to get more out of the existing equipment.
School: Angel
SLP Cost: 6
Duration: 15 minutes
Virtual Machine
Creates a fully charged machine of the caster's choice from nothing. It works normally for the duration of the spell (even in the absence of a suitable power source) and then vanishes.
School: Angel
Duration: 1 minute
Plastic Body
When this spell is cast, the subject's body turns to living plastic. For the duration of the spell, the recipient takes half Injury from attacks.
School: Angel
SLP Cost: 15
Duration: 1 minute.
Euphoria
An opponent will be incapacitated as they relive the happiest moment of their lives for the duration of this spell.
School: Angel
SLP Cost: 30
Duration 10 mins
Wrath of God
This spell is a thermonuclear explosion. It is massive and deadly and will kill the caster. The damage will be more than any character can survive, and the structural damage and social devastation are beyond the scope of game mechanics. Anyone within the blast radius of 10 miles (16 km) is instantly killed. Those within 100 miles (160 km) will die a slow death from radiation poisoning.
School: Angel
SLP Cost: 300
Duration: instant devastation!
Power Up (Celestials only)
All Injuries are doubled per the caster’s level. Ex: at level 3 a single point of Injury will count as 6 points.
School: Angels & Demons
SLP Cost: 10
Duration: 1 battle