Game Mechanics



1) Create a character 

2) During battle make an Attack Roll simultaneously with the GM.

3) Winning the Attack Roll you have caused Injury to your opponent, either with a weapon or Enochian Magic. Or you can choose to make an Escape.   

4) In battle a roll of a natural 20 is called a "Kill Shot". To make a Kill Shot you must roll a natural 20, effectively disposing of your opponent. 

5) If you roll a natural 1 this is a fumble. The GM will determine the outcome, depending on the situation. 

6) Once your character has reached 0 CP (Character Points), you may make a Death Roll. Depending on the roll of the die you may survive death, albeit with a serious injury and possibly maimed, such as loss of a limb. 

7) The order in which you suffer injury during battle is Shield, Armor, Character. Before you start taking injury directly your opponent must first take out your shield and your armor. Meaning they must first reach 0 points. When shields and armor reach 0 points they are useless. 

8) To cast Enochian Magic you must sacrifice SLP (Spell Points). SLP are restored at the end of each battle. First make your Spell Check roll. You are rolling under your Education score and adding the Spell Check score to that roll. If roll fails nothing happens. The spell failed to cast. However, you still sacrifice the required SLP for the spell you were attempting to cast.  

9) To recoup CP you must call out “medic” after a battle and make a Medic Roll. Rolls under 10 restore half of your total CP. Rolls over 10 restore full CP. 

10) Earn Experience Points to gain levels which increases your CP, Spells Per Level, SLP, and the amount of Injury your spells cause. 


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