SPELLBOOK -- PROPHET
Transform to Water
The caster transforms any matter of a liquid state into clean water.
School: Prophet
SLP Cost: 5
Duration: Permanent
Create Fire
Useful for not much more than a campfire. The only damage to occur would be a spell check fail or if a creature stumbled in.
School: Prophet
SLP Cost: 2
Duration 3 hours, longer if fed.
Throw Fire
A caster summons fire and forms it into a ball in their hand to be thrown at a target. If caster fails Spell Check the damage is directed to self and their comrades.
School: Prophet
SLP Cost: 5
Injury: 6
Duration instant
Volley of Flaming Arrows
Caster conjures a mystical bow which releases a volley of flaming arrows at desired target (1). Injury is directed at self and comrades if Spell Check fails.
School: Prophet
SLP Cost: 8
Injury 10
Duration instant
Prophet’s Vision
Caster has a vision about the outcome of a battle or near future event.
School: Prophet
SLP Cost: 10
Duration instant
Restore Item
The caster can restore one item back to its original form. This does not include lifeforms.
School: Prophet
SLP Cost: 10
Duration permanent
Hands of Decay
The caster lays their hands on a living target. If the target fails a roll against their Immunity they suffer +10 Injury per round.
School: Prophet
SLP Cost: 10
Duration until dead
Send Message
This spell allows the caster to send a message to a particular device, or a particular person on a communications network, even if they are not currently attached to the network.
School: Prophet
SLP Cost: 5
Duration: Instantaneous.
Plastic Explosive
This spell creates a putty-like material that will explode and cause 100 points of Injury within a 60ft radius. To make it explode, it must be set on fire.
School: Prophet
SLP Cost: 10
Duration: Permanent.
Inflict Gamma Wounds
By touching an opponent the caster causes severe radiation sickness and burns. Opponent rolls against their Immunity with -5. A fail causes a permanent loss of 2 Immunity points and incapacitation.
School: Prophet
SLP Cost: 30
Duration permanent
Gamma Mutation
By touching an opponent the caster causes a genetic mutation. Opponent loses -4 to all Physicality scores and grows abnormalities in their body: goiters, extra limbs, etc. They may also suffer a curvature of the spine and their face swell with puss. Other more horrendous effects are at the discretion of the GM. This is a permanent mutation. The opponent will live the rest of their life in this condition.
School: Prophet
SLP Cost: 50
Duration permanent
Gamma Monster
A large gamma monster is created with +15 Injury, 20 AP and 40 CP. It is a destructive force and near-mindless. Once the caster has created it they do not have control over it. Anyone and anything in the area of its creation is a target for its rampage. Caster and comrades have +5 to Escape before the monster “comes to life”. Fortunately the creation is not permanent.
School: Prophet
SLP Cost: 100
Duration 10 mins
Accelerate Decay
By touching an opponent the caster causes their cells to accelerate to the point of decay. If an opponent fails a roll against their Immunity they die. If they succeed they are incpacitated and have aged to the last year of their lifespan.
School: Prophet
SLP Cost: 100
Duration instant
Word of God
Caster speaks a command to one opponent and that opponent obeys. No restrictions.
School: Prophet
SLP Cost: 60
Duration: Instant