TABLES
Awarding XP
Encounter XP Value
NPCs 100
Opponents (minor) 300
Opponents (major) 500
Mutates 400
Vehicles 200
Salvage 50
Secondary Finds
1-5 clothing
6-10 dead body wearing armour (leather)
11-15 dead body wearing armour (plastic)
16-19 dead body wearing armour (metal)
20 dead body wearing armour (rubber)
Random Tires, Tank Salvage
1 sm 2 wheeler, unusable
2 sm 2 wheeler, reusable
3 4 wheeler, small, unusable
4 4 wheeler, small, reusable
5 4 wheeler, med, unusable
6 4 wheeler, med, reusable
7 4 wheeler, large, unusable
8 4 wheeler, large, reusable
9 XL, unusable
10 XL, reusable
11 18 wheeler, unusable
12 18 wheeler, reusable
13-16 encountered tank, no usable parts
17-20 encountered tank, salvageable parts
Road Conditions & Hazards (per 200 km)
Roll Condition
1-5 broken up, parts missing
5-10 broken up
11-15 cracked
16-20 complete
Result of Road Effects on Vehicle (per 200 km)
Broken up, parts missing: the road is severely damaged by time and nature. Some sections are so badly eroded the road just isn't there. Roll 1d20. Under 10 is 1 flat tire and 1 broken axle. Over 10 is 1 flat tire.
A natural 20 on all rolls is no damage. You got lucky.
Broken up: roll 1d20. Under 10 is 1 bent axle.
Cracked: roll 1d20. Under 10 is 1 flat tire.
Complete: the road shows obvious signs of age but has mysteriously survived the decades. It was a relatively safe drive. No damage to your vehicle.