TABLES

 






Awarding XP

Encounter              XP Value 

NPCs                         100
Opponents (minor)     300
Opponents (major)     500
Mutates                      400
Vehicles                     200
Salvage                      50 














Secondary Finds

1-5     clothing 
6-10   dead body wearing armour (leather) 
11-15 dead body wearing armour (plastic) 
16-19 dead body wearing armour (metal) 
20      dead body wearing armour (rubber) 

Random Tires, Tank Salvage 

1         sm 2 wheeler, unusable 
2         sm 2 wheeler, reusable 
3         4 wheeler, small, unusable
4         4 wheeler, small, reusable
5         4 wheeler, med, unusable
6         4 wheeler, med, reusable
7         4 wheeler, large, unusable
8         4 wheeler, large, reusable
9         XL, unusable
10       XL, reusable
11       18 wheeler, unusable
12       18 wheeler, reusable
13-16  encountered tank, no usable parts
17-20  encountered tank, salvageable parts


Road Conditions & Hazards (per 200 km) 

Roll     Condition 
1-5      broken up, parts missing 
5-10    broken up
11-15  cracked 
16-20  complete 
 
Result of Road Effects on Vehicle (per 200 km) 

Broken up, parts missing: the road is severely damaged by time and nature. Some sections are so badly eroded the road just isn't there. Roll 1d20. Under 10 is 1 flat tire and 1 broken axle. Over 10 is 1 flat tire. 

A natural 20 on all rolls is no damage. You got lucky. 

Broken up: roll 1d20. Under 10 is 1 bent axle. 

Cracked: roll 1d20. Under 10 is 1 flat tire. 

Complete: the road shows obvious signs of age but has mysteriously survived the decades. It was a relatively safe drive. No damage to your vehicle.